LS 2011 Media Studio Session: Designing for mLearning
Once you download the slides Nick Floro made available for his session on Designing for mLearning: What You Need to Know to Get Started, there isn’t really much more that I can add to the presentation except to clarify a select few items by adding just a little bit of additional context.
Nobody can miss the fact that mobile is a game changer. More people own cell phones than toothbrushes. However, despite the fact that cellphones are almost universal, the development platform is not standard.
The core concept of “develop once and push everywhere” presents some difficulties for mobile. Only a small portion of the market is smartphones. There are several operating systems and differences in capabilities between versions. There are also significant differences in screensize and resolution. Pixels, aspect ratio and screen orientation are some of the most simple yet challenging factors in developing an appropriate mLearning experience. One size does not fit all.
For the eLearning industry (and web development in general) Flash has been an almost uncontested development platform that could address most of these challenges. But the jury is still out on Flash and translation utilities like Wallaby and what ultimately functions as expected on mobile devices.
There are a wealth of resources available in Nick’s presentation such as wireframe utilities to sketch out your mobile design idea (my favorite is the iPhone GUI PSD file at http://www.teehanlax.com/blog/2010/06/14/iphone-gui-psd-v4/). He also mentioned http://diveintohtml5.org/.